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APVIS
2007
15 years 5 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
SODA
2000
ACM
122views Algorithms» more  SODA 2000»
15 years 5 months ago
Cooperative facility location games
The location of facilities in order to provide service for customers is a well-studied problem in the operations research literature. In the basic model, there is a predefined cos...
Michel X. Goemans, Martin Skutella
HPDC
2010
IEEE
15 years 5 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
SIGMOD
2010
ACM
191views Database» more  SIGMOD 2010»
15 years 4 months ago
Data conflict resolution using trust mappings
In massively collaborative projects such as scientific or community databases, users often need to agree or disagree on the content of individual data items. On the other hand, tr...
Wolfgang Gatterbauer, Dan Suciu
BMCBI
2010
118views more  BMCBI 2010»
15 years 4 months ago
Detecting lateral gene transfers by statistical reconciliation of phylogenetic forests
Background: To understand the evolutionary role of Lateral Gene Transfer (LGT), accurate methods are needed to identify transferred genes and infer their timing of acquisition. Ph...
Sophie S. Abby, Eric Tannier, Manolo Gouy, Vincent...
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