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BMCBI
2010
132views more  BMCBI 2010»
15 years 5 months ago
Data structures and compression algorithms for high-throughput sequencing technologies
Background: High-throughput sequencing (HTS) technologies play important roles in the life sciences by allowing the rapid parallel sequencing of very large numbers of relatively s...
Kenny Daily, Paul Rigor, Scott Christley, Xiaohui ...
ECCV
2002
Springer
16 years 6 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
ECAL
2005
Springer
15 years 10 months ago
The Quantitative Law of Effect is a Robust Emergent Property of an Evolutionary Algorithm for Reinforcement Learning
An evolutionary reinforcement-learning algorithm, the operation of which was not associated with an optimality condition, was instantiated in an artificial organism. The algorithm ...
J. J. McDowell, Zahra Ansari
162
Voted
GECCO
2005
Springer
158views Optimization» more  GECCO 2005»
15 years 10 months ago
Constructive induction and genetic algorithms for learning concepts with complex interaction
Constructive Induction is the process of transforming the original representation of hard concepts with complex interaction into a representation that highlights regularities. Mos...
Leila Shila Shafti, Eduardo Pérez
170
Voted
JMM2
2006
146views more  JMM2 2006»
15 years 5 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...