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» Algorithms for Cartogram Animation
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RT
1995
Springer
15 years 4 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
AMDO
2008
Springer
15 years 2 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
MMM
2011
Springer
244views Multimedia» more  MMM 2011»
14 years 4 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf
136
Voted
CGF
2011
14 years 4 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
MMDB
2004
ACM
151views Multimedia» more  MMDB 2004»
15 years 6 months ago
Indexing of variable length multi-attribute motion data
Haptic data such as 3D motion capture data and sign language animation data are new forms of multimedia data. The motion data is multi-attribute, and indexing of multiattribute da...
Chuanjun Li, Gaurav N. Pradhan, Si-Qing Zheng, B. ...