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» Algorithms for Cartogram Animation
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113
Voted
JVCA
2006
110views more  JVCA 2006»
15 years 18 days ago
As-consistent-As-possible compositing of virtual objects and video sequences
We present an efficient approach that merges the virtual objects into video sequences taken by a freely moving camera in a realistic manner. The composition is visually and geomet...
Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, H...
137
Voted
TVCG
2012
248views Hardware» more  TVCG 2012»
13 years 3 months ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
87
Voted
SIGGRAPH
1999
ACM
15 years 5 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
118
Voted
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
15 years 16 days ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
MM
2004
ACM
145views Multimedia» more  MM 2004»
15 years 6 months ago
Segmentation and recognition of multi-attribute motion sequences
In this work, we focus on fast and efficient recognition of motions in multi-attribute continuous motion sequences. 3D motion capture data, animation motion data, and sensor data ...
Chuanjun Li, Peng Zhai, Si-Qing Zheng, Balakrishna...