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CG
2010
Springer
15 years 1 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
COLING
2010
14 years 10 months ago
RTG based surface realisation for TAG
Surface realisation with grammars integrating flat semantics is known to be NP complete. In this paper, we present a new algorithm for surface realisation based on Feature Based T...
Claire Gardent, Laura Perez-Beltrachini
IPSN
2007
Springer
15 years 10 months ago
Design and implementation of a wireless sensor network for intelligent light control
We present the design and implementation of the Illuminator, a preliminary sensor network-based intelligent light control system for entertainment and media production. Unlike mos...
Heemin Park, Jeff Burke, Mani B. Srivastava
SIGGRAPH
2000
ACM
15 years 8 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
TOMS
2008
87views more  TOMS 2008»
15 years 3 months ago
Efficient Contouring on Unstructured Meshes for Partial Differential Equations
We introduce three fast contouring algorithms for visualizing the solution of Partial Differential Equations based on the PCI (Pure Cubic Interpolant). The PCI is a particular pie...
Hassan Goldani-Moghaddam, Wayne H. Enright