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» Algorithms for Game Metrics
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99
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EVOW
2010
Springer
15 years 7 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
14 years 10 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
121
Voted
JMLR
2012
13 years 3 months ago
Distance Metric Learning with Eigenvalue Optimization
The main theme of this paper is to develop a novel eigenvalue optimization framework for learning a Mahalanobis metric. Within this context, we introduce a novel metric learning a...
Yiming Ying, Peng Li
197
Voted
ADMA
2010
Springer
314views Data Mining» more  ADMA 2010»
14 years 10 months ago
Best Clustering Configuration Metrics: Towards Multiagent Based Clustering
Multi-Agent Clustering (MAC) requires a mechanism for identifying the most appropriate cluster configuration. This paper reports on experiments conducted with respect to a number o...
Santhana Chaimontree, Katie Atkinson, Frans Coenen
98
Voted
ICIP
2009
IEEE
14 years 10 months ago
No-reference temporal quality metric for video impaired by frame freezing artefacts
This paper describes a no-reference temporal quality metric to model the impact of frame freezing impairments on perceived video quality. The proposed metric shows a high correlat...
Quan Huynh-Thu, Mohammed Ghanbari