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EVOW
2010
Springer
15 years 11 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
15 years 2 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
JMLR
2012
13 years 6 months ago
Distance Metric Learning with Eigenvalue Optimization
The main theme of this paper is to develop a novel eigenvalue optimization framework for learning a Mahalanobis metric. Within this context, we introduce a novel metric learning a...
Yiming Ying, Peng Li
ADMA
2010
Springer
314views Data Mining» more  ADMA 2010»
15 years 2 months ago
Best Clustering Configuration Metrics: Towards Multiagent Based Clustering
Multi-Agent Clustering (MAC) requires a mechanism for identifying the most appropriate cluster configuration. This paper reports on experiments conducted with respect to a number o...
Santhana Chaimontree, Katie Atkinson, Frans Coenen
ICIP
2009
IEEE
15 years 2 months ago
No-reference temporal quality metric for video impaired by frame freezing artefacts
This paper describes a no-reference temporal quality metric to model the impact of frame freezing impairments on perceived video quality. The proposed metric shows a high correlat...
Quan Huynh-Thu, Mohammed Ghanbari