This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
The main theme of this paper is to develop a novel eigenvalue optimization framework for learning a Mahalanobis metric. Within this context, we introduce a novel metric learning a...
Multi-Agent Clustering (MAC) requires a mechanism for identifying the most appropriate cluster configuration. This paper reports on experiments conducted with respect to a number o...
Santhana Chaimontree, Katie Atkinson, Frans Coenen
This paper describes a no-reference temporal quality metric to model the impact of frame freezing impairments on perceived video quality. The proposed metric shows a high correlat...