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» Algorithms for Game Metrics
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NETGAMES
2005
ACM
15 years 6 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
FLAIRS
2010
15 years 2 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
86
Voted
FSTTCS
2008
Springer
15 years 1 months ago
Graph Games on Ordinals
We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
Julien Cristau, Florian Horn
133
Voted
CORR
2008
Springer
118views Education» more  CORR 2008»
15 years 20 days ago
Correlated Equilibria in Continuous Games: Characterization and Computation
We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytical...
Noah D. Stein, Pablo A. Parrilo, Asuman E. Ozdagla...
110
Voted
SODA
2001
ACM
87views Algorithms» more  SODA 2001»
15 years 1 months ago
Steiner points in tree metrics don't (really) help
Consider an edge-weighted tree T = (V, E, w : E R+ ), in which a subset R of the nodes (called the required nodes) are colored red and the remaining nodes in S = V \R are colored ...
Anupam Gupta