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MOBICOM
2006
ACM
15 years 6 months ago
Stochastic event capture using mobile sensors subject to a quality metric
Mobile sensors cover more area over a period of time than the same number of stationary sensors. However, the quality of coverage achieved by mobile sensors depends on the velocit...
Nabhendra Bisnik, Alhussein A. Abouzeid, Volkan Is...
NETGAMES
2006
ACM
15 years 6 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
107
Voted
ATAL
2004
Springer
15 years 6 months ago
Reasoning about Rationality and Beliefs
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Ya'akov Gal, Avi Pfeffer
102
Voted
APPROX
2010
Springer
189views Algorithms» more  APPROX 2010»
15 years 24 days ago
Approximating Sparsest Cut in Graphs of Bounded Treewidth
We give the first constant-factor approximation algorithm for Sparsest-Cut with general demands in bounded treewidth graphs. In contrast to previous algorithms, which rely on the f...
Eden Chlamtac, Robert Krauthgamer, Prasad Raghaven...
113
Voted
TWC
2010
14 years 7 months ago
Primary User Enters the Game: Performance of Dynamic Spectrum Leasing in Cognitive Radio Networks
Dynamic spectrum leasing (DSL) is one of the schemes proposed for dynamic spectrum sharing (DSS) in cognitive radio networks. In DSL, spectrum owners, denoted as primary users, dyn...
Gonzalo Vazquez-Vilar, Carlos Mosquera, Sudharman ...