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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 11 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
15 years 11 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
IJCAI
2001
15 years 6 months ago
Rational and Convergent Learning in Stochastic Games
This paper investigates the problem of policy learning in multiagent environments using the stochastic game framework, which we briefly overview. We introduce two properties as de...
Michael H. Bowling, Manuela M. Veloso
161
Voted
IJCAI
2001
15 years 6 months ago
Reinforcement Learning in Distributed Domains: Beyond Team Games
Using a distributed algorithm rather than a centralized one can be extremely beneficial in large search problems. In addition, the incorporation of machine learning techniques lik...
David Wolpert, Joseph Sill, Kagan Tumer
167
Voted
CVPR
2012
IEEE
13 years 7 months ago
A game-theoretic approach to deformable shape matching
We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment p...
Emanuele Rodolà, Alexander M. Bronstein, An...