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CIKM
2009
Springer
15 years 6 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
153
Voted
SPAA
2010
ACM
15 years 9 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
144
Voted
STOC
2007
ACM
119views Algorithms» more  STOC 2007»
16 years 5 months ago
Balanced max 2-sat might not be the hardest
We show that, assuming the Unique Games Conjecture, it is NPhard to approximate MAX 2-SAT within LLZ + , where 0.9401 < LLZ < 0.9402 is the believed approximation ratio of t...
Per Austrin
177
Voted
CG
2006
Springer
15 years 8 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
139
Voted
CORR
2007
Springer
84views Education» more  CORR 2007»
15 years 5 months ago
Undirected Graphs of Entanglement Two
Entanglement is a complexity measure of directed graphs that origins in fixed point theory. This measure has shown its use in designing efficient algorithms to verify logical prop...
Walid Belkhir, Luigi Santocanale