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PROMISE
2010
14 years 11 months ago
Better, faster, and cheaper: what is better software?
Background: Defects are related to failures and they do not have much power for indicating a higher quality or a better system above the baseline that the end-users expect. Nevert...
Burak Turhan, Çetin Meriçli, Tekin M...
CORR
2008
Springer
107views Education» more  CORR 2008»
15 years 5 months ago
The MIMO Iterative Waterfilling Algorithm
Abstract--This paper considers the noncooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. Thi...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
ICIP
2005
IEEE
15 years 10 months ago
Objective evaluation of the perceptual quality of 3D watermarking
In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric, which is based on a black-box approach, relies on the measur...
Elisa Drelie Gelasca, Touradj Ebrahimi, Massimilia...
ICC
2007
IEEE
217views Communications» more  ICC 2007»
15 years 11 months ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy
169
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CIG
2005
IEEE
15 years 10 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis