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ACHI
2009
IEEE
15 years 8 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
160
Voted
GROUP
2010
ACM
15 years 3 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
COCO
2005
Springer
99views Algorithms» more  COCO 2005»
15 years 10 months ago
On the Complexity of Succinct Zero-Sum Games
We study the complexity of solving succinct zero-sum games, i.e., the games whose payoff matrix M is given implicitly by a Boolean circuit C such that M(i, j) = C(i, j). We comple...
Lance Fortnow, Russell Impagliazzo, Valentine Kaba...
151
Voted
SIGECOM
2003
ACM
92views ECommerce» more  SIGECOM 2003»
15 years 10 months ago
Strategyproof cost-sharing mechanisms for set cover and facility location games
Strategyproof cost-sharing mechanisms, lying in the core, that recover 1/a fraction of the cost, are presented for the set cover and facility location games: a=O(log n) for the fo...
Nikhil R. Devanur, Milena Mihail, Vijay V. Vaziran...