Sciweavers

3780 search results - page 196 / 756
» Algorithms for Game Metrics
Sort
View
CIG
2006
IEEE
15 years 8 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
SODA
2004
ACM
128views Algorithms» more  SODA 2004»
15 years 7 months ago
Computing equilibria for congestion games with (im)perfect information
We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
René Beier, Artur Czumaj, Piotr Krysta, Ber...
144
Voted
LICS
2009
IEEE
16 years 22 days ago
Winning Concurrent Reachability Games Requires Doubly-Exponential Patience
—We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional st...
Kristoffer Arnsfelt Hansen, Michal Koucký, ...
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
16 years 19 days ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
FOCS
2008
IEEE
16 years 16 days ago
Unique Games with Entangled Provers are Easy
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are ‘unique’ cons...
Julia Kempe, Oded Regev, Ben Toner