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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 2 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
179
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NETGAMES
2005
ACM
15 years 11 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
ATAL
2004
Springer
15 years 11 months ago
Product Distribution Theory for Control of Multi-Agent Systems
Product Distribution (PD) theory is a new framework for controlling Multi-Agent Systems (MAS’s). First we review one motivation of PD theory, as the information-theoretic extens...
Chiu Fan Lee, David H. Wolpert
CG
2004
Springer
15 years 11 months ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini
AGENTS
2001
Springer
15 years 10 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird