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SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
15 years 11 months ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
FUN
2010
Springer
233views Algorithms» more  FUN 2010»
15 years 11 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
AINTEC
2005
Springer
15 years 11 months ago
On the Stability of Server Selection Algorithms Against Network Fluctuations
Abstract. When a set of servers are available for a certain client-server style service, a client selects one of the servers using some server selection algorithm. The best-server ...
Toshiyuki Miyachi, Kenjiro Cho, Yoichi Shinoda
ECCV
2002
Springer
16 years 8 months ago
Evaluating Image Segmentation Algorithms Using the Pareto Front
Image segmentation is the first stage of processing in many practical computer vision systems. While development of particular segmentation algorithms has attracted considerable re...
Mark Everingham, Henk L. Muller, Barry T. Thomas
ECCC
2007
180views more  ECCC 2007»
15 years 6 months ago
Adaptive Algorithms for Online Decision Problems
We study the notion of learning in an oblivious changing environment. Existing online learning algorithms which minimize regret are shown to converge to the average of all locally...
Elad Hazan, C. Seshadhri