Sciweavers

1387 search results - page 144 / 278
» Algorithms for Interactive Editing of Level Set Models
Sort
View
TVCG
2011
274views more  TVCG 2011»
14 years 5 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
VRML
2004
ACM
15 years 3 months ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
LREC
2008
104views Education» more  LREC 2008»
14 years 11 months ago
ISOcat: Corralling Data Categories in the Wild
To achieve true interoperability for valuable linguistic resources different levels of variation need to be addressed. ISO Technical Committee 37, Terminology and other language a...
Marc Kemps-Snijders, Menzo Windhouwer, Peter Witte...
JDWM
2007
112views more  JDWM 2007»
14 years 10 months ago
Empowering the OLAP Technology to Support Complex Dimension Hierarchies
Comprehensive data analysis has become indispensable in a variety of domains. OLAP (On-Line Analytical Processing) systems tend to perform poorly or even fail when applied to comp...
Svetlana Mansmann, Marc H. Scholl
WETICE
1997
IEEE
15 years 2 months ago
MultiDisciplinary Design for Uninhabited Air Vehicles
Contemporary product design and process development is based on an iterative specify-evaluate-revise approach which is often time intensive and therein non-responsive to customer ...
Max Blair, Steven R. LeClair, Jeffrey V. Zweber, A...