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» Algorithms for Interactive Editing of Level Set Models
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CGF
2011
14 years 1 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
ECML
2007
Springer
15 years 3 months ago
Learning Balls of Strings with Correction Queries
When facing the question of learning languages in realistic settings, one has to tackle several problems that do not admit simple solutions. On the one hand, languages are usually...
Leonor Becerra-Bonache, Colin de la Higuera, Jean-...
SI3D
2003
ACM
15 years 3 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
CAISE
2006
Springer
15 years 1 months ago
An Interactive, Asymmetric and Extensional Method for Matching Conceptual Hierarchies
Our work deals with schema or ontology matching and is driven by the following statements: (1) Most of works only consider intensional description of schemas; (2) They mostly use s...
Jérôme David, Fabrice Guillet, R&eacu...
BMCBI
2010
190views more  BMCBI 2010»
14 years 9 months ago
Sample size and statistical power considerations in high-dimensionality data settings: a comparative study of classification alg
Background: Data generated using `omics' technologies are characterized by high dimensionality, where the number of features measured per subject vastly exceeds the number of...
Yu Guo, Armin Graber, Robert N. McBurney, Raji Bal...