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CSL
2006
Springer
15 years 4 months ago
Algorithms for Omega-Regular Games with Imperfect Information,
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about t...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
ISCAS
2011
IEEE
288views Hardware» more  ISCAS 2011»
14 years 4 months ago
Multi-layer parallel decoding algorithm and vlsi architecture for quasi-cyclic LDPC codes
—We propose a multi-layer parallel decoding algorithm and VLSI architecture for decoding of structured quasi-cyclic low-density parity-check codes. In the conventional layered de...
Yang Sun, Guohui Wang, Joseph R. Cavallaro
CHI
2007
ACM
16 years 27 days ago
Designing a mobile user interface for automated species identification
Biological research in the field is constrained by the speed and difficulty of species determination, as well as by access to relevant information about the species encountered. H...
Sean White, Dominic Marino, Steven Feiner
101
Voted
IUI
2006
ACM
15 years 6 months ago
Head gesture recognition in intelligent interfaces: the role of context in improving recognition
Acknowledging an interruption with a nod of the head is a natural and intuitive communication gesture which can be performed without significantly disturbing a primary interface ...
Louis-Philippe Morency, Trevor Darrell
66
Voted
FROCOS
2005
Springer
15 years 6 months ago
Sociable Interfaces
Interface formalisms are able to model both the input requirements and the output behavior of system components; they support both bottom-up component-based design, and top-down de...
Luca de Alfaro, Leandro Dias da Silva, Marco Faell...