We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority ga...
In automated synthesis, we transform a specification into a system that is guaranteed to satisfy the specification. In spite of the rich theory developed for system synthesis, litt...
We prove that Bimatrix, the problem of finding a Nash equilibrium in a two-player game, is complete for the complexity class PPAD (Polynomial Parity Argument, Directed version)