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» Algorithms for Parity Games
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CAV
2003
Springer
160views Hardware» more  CAV 2003»
15 years 2 months ago
Fast Mu-Calculus Model Checking when Tree-Width Is Bounded
We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...
Jan Obdrzálek
AAAI
2012
12 years 12 months ago
Computing the Nucleolus of Matching, Cover and Clique Games
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
Ning Chen, Pinyan Lu, Hongyang Zhang
CORR
2007
Springer
151views Education» more  CORR 2007»
14 years 9 months ago
The Complexity of Games on Higher Order Pushdown Automata
Abstract. We prove an n-exptime lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches th...
Thierry Cachat, Igor Walukiewicz
MST
2011
207views Hardware» more  MST 2011»
14 years 4 months ago
Fixpoint Logics over Hierarchical Structures
Hierarchical graph definitions allow a modular description of graphs using modules for the specification of repeated substructures. Beside this modularity, hierarchical graph de...
Stefan Göller, Markus Lohrey
CONCUR
2005
Springer
15 years 3 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka