We show that the model checking problem for µ-calculus on graphs of bounded tree-width can be solved in time linear in the size of the system. The result is presented by first sh...
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
Abstract. We prove an n-exptime lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches th...
Hierarchical graph definitions allow a modular description of graphs using modules for the specification of repeated substructures. Beside this modularity, hierarchical graph de...
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...