We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
For many years, finite model theory was viewed as the backbone of database theory, and database theory in turn supplied finite model theory with key motivations and problems. By n...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Game theoretic approaches to patrolling have become a topic of increasing interest in the very last years. They mainly refer to a patrolling mobile robot that preserves an environ...
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...