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» Algorithms for Parity Games
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NPAR
2006
ACM
15 years 3 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
ATAL
2005
Springer
15 years 3 months ago
Approximating state estimation in multiagent settings using particle filters
State estimation consists of updating an agent’s belief given executed actions and observed evidence to date. In single agent environments, the state estimation can be formalize...
Prashant Doshi, Piotr J. Gmytrasiewicz
WECWIS
2003
IEEE
120views ECommerce» more  WECWIS 2003»
15 years 3 months ago
Reinforcement Learning Applications in Dynamic Pricing of Retail Markets
In this paper, we investigate the use of reinforcement learning (RL) techniques to the problem of determining dynamic prices in an electronic retail market. As representative mode...
C. V. L. Raju, Y. Narahari, K. Ravikumar
SI3D
2003
ACM
15 years 3 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ATAL
2003
Springer
15 years 3 months ago
Coordination in multiagent reinforcement learning: a Bayesian approach
Much emphasis in multiagent reinforcement learning (MARL) research is placed on ensuring that MARL algorithms (eventually) converge to desirable equilibria. As in standard reinfor...
Georgios Chalkiadakis, Craig Boutilier