Sciweavers

1599 search results - page 281 / 320
» Algorithms for Parity Games
Sort
View
MM
1997
ACM
97views Multimedia» more  MM 1997»
15 years 1 months ago
A Failure and Overload Tolerance Mechanism for Continuous Media Servers
–Large scale clustered continuous media (CM) servers deployed in applications like video-on-demand have high availability requirements. In the event of server failure, streams fr...
Rajesh Krishnan, Dinesh Venkatesh, Thomas D. C. Li...
DSRT
2004
IEEE
15 years 1 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
AAAI
2007
15 years 1 days ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
HT
2010
ACM
14 years 11 months ago
Analysis of graphs for digital preservation suitability
We investigate the use of autonomically created small-world graphs as a framework for the long term storage of digital objects on the Web in a potentially hostile environment. We ...
Charles L. Cartledge, Michael L. Nelson
ATAL
2006
Springer
14 years 11 months ago
Mertacor: a successful autonomous trading agent
In this paper we present the internal architecture and bidding mechanisms designed for Mertacor, a successful trading agent, which ended up first in the Classic Trading Agent Comp...
Panos Toulis, Dionisis Kehagias, Pericles A. Mitka...