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» Algorithms for Parity Games
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CVGIP
2006
116views more  CVGIP 2006»
14 years 9 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IJFCS
2008
158views more  IJFCS 2008»
14 years 9 months ago
An Alternative Construction in Symbolic Reachability Analysis of Second Order Pushdown Systems
Abstract. Recently, it has been shown that for any higher order pushdown system H and for any regular set C of configurations, the set pre H(C), is regular. In this paper, we give ...
Anil Seth
IJRR
2008
115views more  IJRR 2008»
14 years 9 months ago
Planning High-quality Paths and Corridors Amidst Obstacles
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Ron Wein, Jur P. van den Berg, Dan Halperin
CORR
2007
Springer
127views Education» more  CORR 2007»
14 years 9 months ago
Attribute Exploration of Discrete Temporal Transitions
Discrete temporal transitions occur in a variety of domains, but this work is mainly motivated by applications in molecular biology: explaining and analyzing observed transcriptome...
Johannes Wollbold
JCP
2008
131views more  JCP 2008»
14 years 9 months ago
Multi-Index Cooperative Mixed Strategy for Service Selection Problem in Service-Oriented Architecture
Under the environment of Service-Oriented Architecture (SOA), service users have to decide how to choose the proper provider from the candidates to obtain optimal service level. Th...
Yimin Shen, Jing Zhang, Yushun Fan