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» Algorithms for Parity Games
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CVGIP
2006
116views more  CVGIP 2006»
14 years 11 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IJFCS
2008
158views more  IJFCS 2008»
14 years 11 months ago
An Alternative Construction in Symbolic Reachability Analysis of Second Order Pushdown Systems
Abstract. Recently, it has been shown that for any higher order pushdown system H and for any regular set C of configurations, the set pre H(C), is regular. In this paper, we give ...
Anil Seth
IJRR
2008
115views more  IJRR 2008»
14 years 11 months ago
Planning High-quality Paths and Corridors Amidst Obstacles
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Ron Wein, Jur P. van den Berg, Dan Halperin
CORR
2007
Springer
127views Education» more  CORR 2007»
14 years 11 months ago
Attribute Exploration of Discrete Temporal Transitions
Discrete temporal transitions occur in a variety of domains, but this work is mainly motivated by applications in molecular biology: explaining and analyzing observed transcriptome...
Johannes Wollbold
JCP
2008
131views more  JCP 2008»
14 years 11 months ago
Multi-Index Cooperative Mixed Strategy for Service Selection Problem in Service-Oriented Architecture
Under the environment of Service-Oriented Architecture (SOA), service users have to decide how to choose the proper provider from the candidates to obtain optimal service level. Th...
Yimin Shen, Jing Zhang, Yushun Fan