We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Abstract. Recently, it has been shown that for any higher order pushdown system H and for any regular set C of configurations, the set pre H(C), is regular. In this paper, we give ...
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Discrete temporal transitions occur in a variety of domains, but this work is mainly motivated by applications in molecular biology: explaining and analyzing observed transcriptome...
Under the environment of Service-Oriented Architecture (SOA), service users have to decide how to choose the proper provider from the candidates to obtain optimal service level. Th...