Sciweavers

1599 search results - page 300 / 320
» Algorithms for Parity Games
Sort
View
ML
2000
ACM
126views Machine Learning» more  ML 2000»
14 years 9 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
14 years 8 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
LICS
2010
IEEE
14 years 8 months ago
Alternating Timed Automata over Bounded Time
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are closed under all Boolean operations. They have played a key role, among others, ...
Mark Jenkins, Joël Ouaknine, Alexander Rabino...
87
Voted
MATES
2010
Springer
14 years 8 months ago
Do You Get It? User-Evaluated Explainable BDI Agents
Abstract. In this paper we focus on explaining to humans the behavior of autonomous agents, i.e., explainable agents. Explainable agents are useful for many reasons including scena...
Joost Broekens, Maaike Harbers, Koen V. Hindriks, ...
MIG
2010
Springer
14 years 8 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann