An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by ...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
We investigate LP-polytopes generated by mean payoff games and their properties, including the existence of tight feasible solutions of bounded size. We suggest a new associated al...
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Abstract. This paper analyses the complexity of model checking Fixpoint Logic with Chop – an extension of the modal µ-calculus with a sequential composition operator. It uses tw...