We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensionalcontinuousstate-spaces. In high dimensions it is essential that learningdoes not...