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VC
2008
138views more  VC 2008»
14 years 11 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
PDP
2010
IEEE
15 years 6 months ago
Skandium: Multi-core Programming with Algorithmic Skeletons
—This paper argues that algorithmic skeletons are a suitable programming model for multi-core architectures. -level abstractions offered by algorithmic skeletons provide a simple...
Mario Leyton, José M. Piquer
TPHOL
2000
IEEE
15 years 3 months ago
Formal Verification of IA-64 Division Algorithms
The IA-64 architecture defers floating point and integer division to software. To ensure correctness and maximum efficiency, Intel provides a number of recommended algorithms which...
John Harrison
CEC
2005
IEEE
15 years 5 months ago
FPGA segmented channel routing using genetic algorithms
A genetic algorithm approach for segmented channel routing in field programmable gate arrays (FPGA's) is presented in this paper. The FPGA segmented channel routing problem (F...
Lipo Wang, Lei Zhou, Wen Liu
EUROPAR
2007
Springer
15 years 5 months ago
Fine Tuning Algorithmic Skeletons
Abstract. Algorithmic skeletons correspond to a high-level programming model that takes advantage of nestable programming patterns to hide the complexity of parallel/distributed ap...
Denis Caromel, Mario Leyton