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PC
2010
196views Management» more  PC 2010»
15 years 26 days ago
Solving path problems on the GPU
We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
Aydin Buluç, John R. Gilbert, Ceren Budak
SIGMOD
2011
ACM
179views Database» more  SIGMOD 2011»
14 years 5 months ago
How soccer players would do stream joins
In spite of the omnipresence of parallel (multi-core) systems, the predominant strategy to evaluate window-based stream joins is still strictly sequential, mostly just straightfor...
Jens Teubner, René Müller
CASES
2001
ACM
15 years 6 months ago
A compiler framework for mapping applications to a coarse-grained reconfigurable computer architecture
The rapid growth of silicon densities has made it feasible to deploy reconfigurable hardware as a highly parallel computing platform. However, in most cases, the application needs...
Girish Venkataramani, Walid A. Najjar, Fadi J. Kur...
107
Voted
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 3 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
ISSTA
2010
ACM
15 years 4 months ago
Perturbing numerical calculations for statistical analysis of floating-point program (in)stability
Writing reliable software is difficult. It becomes even more difficult when writing scientific software involving floating-point numbers. Computers provide numbers with limite...
Enyi Tang, Earl T. Barr, Xuandong Li, Zhendong Su