We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
In spite of the omnipresence of parallel (multi-core) systems, the predominant strategy to evaluate window-based stream joins is still strictly sequential, mostly just straightfor...
The rapid growth of silicon densities has made it feasible to deploy reconfigurable hardware as a highly parallel computing platform. However, in most cases, the application needs...
Girish Venkataramani, Walid A. Najjar, Fadi J. Kur...
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
Writing reliable software is difficult. It becomes even more difficult when writing scientific software involving floating-point numbers. Computers provide numbers with limite...