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» Algorithms for Triangulated Terrains
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TVCG
2008
138views more  TVCG 2008»
14 years 9 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
SCA
2007
15 years 4 days ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
14 years 11 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner
CVPR
2008
IEEE
15 years 11 months ago
(BP)2: Beyond pairwise Belief Propagation labeling by approximating Kikuchi free energies
Belief Propagation (BP) can be very useful and efficient for performing approximate inference on graphs. But when the graph is very highly connected with strong conflicting intera...
Ifeoma Nwogu, Jason J. Corso
ICPR
2008
IEEE
15 years 11 months ago
Towards estimation of dense disparities from stereo images containing large textureless regions
Stereo algorithms for structure reconstruction demand accurate disparities with low mismatch errors and false positives. Mismatch errors in large textureless regions force most ac...
Cathleen A. Geiger, Chandra Kambhamettu, Gowri Som...