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» Algorithms for Triangulated Terrains
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RT
2001
Springer
15 years 2 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
VISUALIZATION
2000
IEEE
15 years 2 months ago
Image based rendering with stable frame rates
This paper presents an efficient keyframeless image-based rendering technique. An intermediate image is used to exploit the coherences among neighboring frames. The pixels in the...
Huamin Qu, Ming Wan, Jiafa Qin, Arie E. Kaufman
AUTOID
2005
IEEE
14 years 11 months ago
Performance Enhancement of 2D Face Recognition via Mosaicing
We describe a face mosaicing scheme that generates a composite face image during enrollment based on the evidence provided by frontal and semi-profile face images of an individual...
Richa Singh, Mayank Vatsa, Arun Ross, Afzel Noore
JUCS
2008
150views more  JUCS 2008»
14 years 9 months ago
Optimal Sensor Network Layout Using Multi-Objective Metaheuristics
: Wireless Sensor Networks (WSN) allow, thanks to the use of small wireless devices known as sensor nodes, the monitorization of wide and remote areas with precision and liveness u...
Guillermo Molina, Enrique Alba, El-Ghazali Talbi
SMA
2008
ACM
154views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Solid height-map sets: modeling and visualization
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...