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» Algorithms for Triangulated Terrains
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COMPGEOM
2010
ACM
15 years 2 months ago
Computing similarity between piecewise-linear functions
We study the problem of computing the similarity between two piecewise-linear bivariate functions defined over a common domain, where the surfaces they define in 3D—polyhedral...
Pankaj K. Agarwal, Boris Aronov, Marc J. van Kreve...
82
Voted
CVPR
2004
IEEE
15 years 11 months ago
Error Analysis for a Navigation Algorithm Based on Optical-Flow and a Digital Terrain Map
This paper deals with the error analysis of a novel navigation algorithm that uses as input the sequence of images acquired from a moving camera and a Digital Terrain (or Elevatio...
Ehud Rivlin, Héctor Rotstein, Ronen Lerner
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 1 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
76
Voted
AAAI
2010
14 years 11 months ago
Online Learning of Uneven Terrain for Humanoid Bipedal Walking
We present a novel method to control a biped humanoid robot to walk on unknown inclined terrains, using an online learning algorithm to estimate in real-time the local terrain fro...
Seung-Joon Yi, Byoung-Tak Zhang, Daniel D. Lee
GEOINFO
2004
14 years 11 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....