Given a terrain T and a point p on or above it, we wish to compute the region Rp that is visible from p. We present a generic radar-like algorithm for computing an approximation o...
A localized Delaunay triangulation owns the following interesting properties in a wireless ad hoc setting: it can be built with localized information, the communication cost impos...
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Abstract - This paper presents a method for wheel-ground contact angle measurement and a traction control strategy minimizing slip in rough terrain. The slip minimization algorithm...
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...