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» Algorithms for Triangulated Terrains
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ALENEX
2004
107views Algorithms» more  ALENEX 2004»
14 years 11 months ago
Approximating the Visible Region of a Point on a Terrain
Given a terrain T and a point p on or above it, we wish to compute the region Rp that is visible from p. We present a generic radar-like algorithm for computing an approximation o...
Boaz Ben-Moshe, Paz Carmi, Matthew J. Katz
OPODIS
2004
14 years 11 months ago
Fast Localized Delaunay Triangulation
A localized Delaunay triangulation owns the following interesting properties in a wireless ad hoc setting: it can be built with localized information, the communication cost impos...
Filipe Araújo, Luís Rodrigues
ISVC
2007
Springer
15 years 3 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
ICRA
2005
IEEE
107views Robotics» more  ICRA 2005»
15 years 3 months ago
Wheel Torque Control in Rough Terrain - Modeling and Simulation
Abstract - This paper presents a method for wheel-ground contact angle measurement and a traction control strategy minimizing slip in rough terrain. The slip minimization algorithm...
Pierre Lamon, Roland Siegwart
COMPGEOM
2004
ACM
15 years 3 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova