In this paper we present a simple method for flattening of triangulated surfaces for mapping and imaging. The method is based on classical results of F. Gehring and Y. V
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many...
Traditional computer vision and machine learning algorithms have been largely studied in a centralized setting, where all the processing is performed at a single central location....
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
— When an emergency occurs within a building, it may be initially safer to send autonomous mobile nodes, instead of human responders, to explore the area and identify hazards and...