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» Algorithms for Triangulated Terrains
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ISCSCT
2008
IEEE
15 years 4 months ago
Large Scale Scenes Reconstruction from Multiple Views
—In this paper, we present a novel method to reconstruct the large scale scenes from multiple calibrated images. It first generates a quasi-dense 3D point cloud of the scene by m...
Limin Shi, Feng Zhang, Zhenhui Xu, Zhanyi Hu
DMTCS
2010
125views Mathematics» more  DMTCS 2010»
14 years 7 months ago
Binary Labelings for Plane Quadrangulations and their Relatives
Motivated by the bijection between Schnyder labelings of a plane triangulation and partitions of its inner edges into three trees, we look for binary labelings for quadrangulation...
Stefan Felsner, Clemens Huemer, Sarah Kappes, Davi...
ICRA
1999
IEEE
118views Robotics» more  ICRA 1999»
15 years 2 months ago
Rapid Physics-Based Rough-Terrain Rover Planning with Sensor and Control Uncertainty
In future planetary exploration missions, rovers will be required to autonomously traverse challenging environments. Much of the previous work in robot motion planning cannot be s...
Karl Iagnemma, Frank Génot, Steven Dubowsky
SMC
2007
IEEE
125views Control Systems» more  SMC 2007»
15 years 4 months ago
A hierarchical strategy for learning of robot walking strategies in natural terrain environments
– In this paper, we present a hierarchical methodology that learns new walking gaits autonomously while operating in an uncharted environment, such as on the Mars planetary surfa...
Ayanna M. Howard, Lonnie T. Parker
DEM
2001
Springer
198views GIS» more  DEM 2001»
15 years 2 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes