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» Algorithms for Triangulated Terrains
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CCCG
2004
14 years 11 months ago
Computing the set of all distant horizons of a terrain
We study the problem of computing the set of all distant horizons of a terrain, represented as either: the set of all edges that appear in the set of all distant horizons; the con...
William S. Evans, Daniel Archambault, David G. Kir...
ICRA
2010
IEEE
115views Robotics» more  ICRA 2010»
14 years 8 months ago
An optimization approach to rough terrain locomotion
— We present a novel approach to legged locomotion over rough terrain that is thoroughly rooted in optimization. This approach relies on a hierarchy of fast, anytime algorithms t...
Matthew Zucker, James A. Bagnell, Christopher G. A...
IJRR
2011
126views more  IJRR 2011»
14 years 4 months ago
Optimization and learning for rough terrain legged locomotion
We present a novel approach to legged locomotion over rough terrain that is thoroughly rooted in optimization. This approach relies on a hierarchy of fast, anytime algorithms to p...
Matthew Zucker, Nathan D. Ratliff, Martin Stolle, ...
ICRA
2009
IEEE
108views Robotics» more  ICRA 2009»
15 years 4 months ago
Control of hopping speed and height over unknown rough terrain using a single actuator
— We present a method for controlling the forward speed and the apex height of a one-legged hopping robot over rough terrain, using a single actuator located at the robot hip. Th...
Nicholas Cherouvim, Evangelos Papadopoulos
RT
2004
Springer
15 years 3 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger