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» Algorithms for Triangulated Terrains
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54
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CCCG
2004
15 years 2 months ago
Computing the set of all distant horizons of a terrain
We study the problem of computing the set of all distant horizons of a terrain, represented as either: the set of all edges that appear in the set of all distant horizons; the con...
William S. Evans, Daniel Archambault, David G. Kir...
109
Voted
ICRA
2010
IEEE
115views Robotics» more  ICRA 2010»
14 years 11 months ago
An optimization approach to rough terrain locomotion
— We present a novel approach to legged locomotion over rough terrain that is thoroughly rooted in optimization. This approach relies on a hierarchy of fast, anytime algorithms t...
Matthew Zucker, James A. Bagnell, Christopher G. A...
103
Voted
IJRR
2011
126views more  IJRR 2011»
14 years 7 months ago
Optimization and learning for rough terrain legged locomotion
We present a novel approach to legged locomotion over rough terrain that is thoroughly rooted in optimization. This approach relies on a hierarchy of fast, anytime algorithms to p...
Matthew Zucker, Nathan D. Ratliff, Martin Stolle, ...
76
Voted
ICRA
2009
IEEE
108views Robotics» more  ICRA 2009»
15 years 7 months ago
Control of hopping speed and height over unknown rough terrain using a single actuator
— We present a method for controlling the forward speed and the apex height of a one-legged hopping robot over rough terrain, using a single actuator located at the robot hip. Th...
Nicholas Cherouvim, Evangelos Papadopoulos
RT
2004
Springer
15 years 6 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger