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» Algorithms for Triangulated Terrains
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IMR
1998
Springer
15 years 2 months ago
Mesh Graph Structure for Longest-Edge Refinement Algorithms
In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
Angel Plaza, José P. Suárez, Miguel ...
ICIP
2001
IEEE
15 years 11 months ago
(Automatic) target detection in synthetic aperture radar imagery via terrain recognition
Surveillance of large areas of the Earths surface is often undertaken with low resolution synthetic aperture radar (SAR) imagery from either a satellite or a plane. There is a nee...
Rupert Paget, John Homer, Donald Crisp
IROS
2007
IEEE
172views Robotics» more  IROS 2007»
15 years 4 months ago
Motor control optimization of compliant one-legged locomotion in rough terrain
— While underactuated robotic systems are capable of energy efficient and rapid dynamic behavior, we still do not fully understand how body dynamics can be actively used for ada...
Fumiya Iida, Russ Tedrake
ALGORITHMICA
1999
141views more  ALGORITHMICA 1999»
14 years 9 months ago
Design and Implementation of a Practical Parallel Delaunay Algorithm
Abstract. This paper describes the design and implementation of a practical parallel algorithm for Delaunay triangulation that works well on general distributions. Although there h...
Guy E. Blelloch, Jonathan C. Hardwick, Gary L. Mil...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Batched Multi Triangulation
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolu...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...