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» Algorithms for Triangulated Terrains
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CCCG
2010
15 years 5 months ago
Optimal encoding of triangular and quadrangular meshes with fixed topology
Extending a bijection recently introduced by Poulalhon and Schaeffer [15] for triangulations of the sphere we design an efficient algorithm for encoding (topological) triangulatio...
Luca Castelli Aleardi, Eric Fusy, Thomas Lewiner
CG
2005
Springer
15 years 3 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
CGI
2003
IEEE
15 years 9 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
SGP
2003
15 years 5 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
110
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ICRA
2010
IEEE
111views Robotics» more  ICRA 2010»
15 years 2 months ago
Control and planning for vehicles with uncertainty in dynamics
— This paper describes a motion planning algorithm that accounts for uncertainty in the dynamics of vehicles. This noise is a function of the type of controller employed on the v...
Daniel Mellinger, Vijay Kumar