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» Algorithms for Triangulated Terrains
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CCCG
2010
14 years 11 months ago
Optimal encoding of triangular and quadrangular meshes with fixed topology
Extending a bijection recently introduced by Poulalhon and Schaeffer [15] for triangulations of the sphere we design an efficient algorithm for encoding (topological) triangulatio...
Luca Castelli Aleardi, Eric Fusy, Thomas Lewiner
CG
2005
Springer
14 years 9 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
CGI
2003
IEEE
15 years 3 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
SGP
2003
14 years 11 months ago
Provably Good Surface Sampling and Approximation
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Steve Oudot, Jean-Daniel Boissonnat
ICRA
2010
IEEE
111views Robotics» more  ICRA 2010»
14 years 8 months ago
Control and planning for vehicles with uncertainty in dynamics
— This paper describes a motion planning algorithm that accounts for uncertainty in the dynamics of vehicles. This noise is a function of the type of controller employed on the v...
Daniel Mellinger, Vijay Kumar