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» Algorithms for Triangulated Terrains
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3DPVT
2002
IEEE
173views Visualization» more  3DPVT 2002»
15 years 2 months ago
Edge-Constrained Marching Triangles
Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
Neil H. McCormick, Robert B. Fisher
HYBRID
2007
Springer
15 years 1 months ago
Solving Coverage Problems with Embedded Graph Grammars
We show how Embedded Graph Grammars (EGGs) are used to specify local interaction rules between mobile robots in a natural manner. This formalism allows us to treat local network to...
John-Michael McNew, Eric Klavins, Magnus Egerstedt
CCCG
2003
14 years 11 months ago
Estimation of the necessary number of points in Riemannian Voronoi
G. Leibon and D. Letscher showed that for general and sufficiently dense point set its Delaunay triangulation and Voronoi diagram in Riemannian manifold exist. They also proposed ...
Kensuke Onishi, Jin-ichi Itoh
TVCG
2008
92views more  TVCG 2008»
14 years 9 months ago
High-Quality Rendering of Quartic Spline Surfaces on the GPU
Abstract-- We present a novel GPU-based algorithm for highquality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces ...
Gerd Reis, Frank Zeilfelder, Martin Hering-Bertram...
CGVR
2010
14 years 8 months ago
Triangulation-free 3D Reconstruction from LiDAR Data
We demonstrate a generic method for visualization of high-resolution unorganized and noisy 3D data points with a surface of significantly lower resolution. To this effect, we feed...
Yusuf Sahillioglu