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» Algorithms for Triangulated Terrains
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IJCAI
2007
14 years 11 months ago
Depth Estimation Using Monocular and Stereo Cues
Depth estimation in computer vision and robotics is most commonly done via stereo vision (stereopsis), in which images from two cameras are used to triangulate and estimate distan...
Ashutosh Saxena, Jamie Schulte, Andrew Y. Ng
BILDMED
2006
135views Algorithms» more  BILDMED 2006»
14 years 11 months ago
Restoration of the Sphere-Cortex Homeomorphism
Abstract. The proposed algorithm has been developed as a pre-processing tool for inflating cortical surface meshes, which have been created using segmentation and subsequent triang...
Andreas Mang, Michael Wagner 0002, Jan Müller...
WSCG
2003
177views more  WSCG 2003»
14 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
CGF
2010
101views more  CGF 2010»
14 years 10 months ago
High Fidelity Scan Merging
For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has b...
J. Digne, J.-M. Morel, N. Audfray, C. Lartigue
MIG
2010
Springer
14 years 8 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann