We consider three natural models of random logarithmic depth decision trees over Boolean variables. We give an efficient algorithm that for each of these models learns all but an ...
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision ti...
We give a polynomial approximation scheme for the problem of scheduling on uniformly related parallel machines for a large class of objective functions that depend only on the mac...
—We show that every language accepted by a nondeterministic auxiliary pushdown automaton in polynomial time (that is, every language in SAC1 = Log(CFL)) can be accepted by a symm...
We present a polynomial time algorithm for the unit disk covering problem with an approximation factor 72, and show that this is the best possible approximation factor based on th...