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CORR
2011
Springer
159views Education» more  CORR 2011»
14 years 8 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
75
Voted
JNW
2008
86views more  JNW 2008»
15 years 1 months ago
A Railway Signal Control System by Optical LAN and Design Simplification
When replace railway interlocking devices, setting up of large number of signal cables and confirming of wiring connections are required. So, it is worried that serious transport d...
Takashi Kunifuji, Jun Nishiyama, Hiroyuki Sugahara...
LRE
2007
62views more  LRE 2007»
15 years 1 months ago
Corpus-based generation of head and eyebrow motion for an embodied conversational agent
Humans are known to use a wide range of non-verbal behaviour while speaking. Generating naturalistic embodied speech for an artificial agent is therefore an application where tech...
Mary Ellen Foster, Jon Oberlander
CVPR
2003
IEEE
16 years 3 months ago
Optimal Segmentation of Dynamic Scenes from Two Perspective Views
We present a novel algorithm for optimally segmenting dynamic scenes containing multiple rigidly moving objects. We cast the motion segmentation problem as a constrained nonlinear...
René Vidal, Shankar Sastry
ICIP
2006
IEEE
16 years 3 months ago
Optimum Watermark Design by Vector Space Projections
We introduce an optimum watermark embedding technique that satisfies common watermarking requirements such as visual fidelity, sufficient embedding rate, robustness against noise ...
Oktay Altun, Gaurav Sharma, Mark F. Bocko