We describe a simple on-line heuristic for scheduling job-shops. We assume there is a fixed set of routes for the jobs, and many jobs, say N, on each route. The heuristic uses saf...
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Data-intensive parallel applications on clouds need to deploy large data sets from the cloud's storage facility to all compute nodes as fast as possible. Many multicast algori...
Tatsuhiro Chiba, Mathijs den Burger, Thilo Kielman...
We propose a new memory model called short-term memory for managing objects on the heap. In contrast to the traditional persistent memory model for heap management, objects in sho...
Martin Aigner, Andreas Haas, Christoph M. Kirsch, ...
Given an image, we propose a hierarchical generative
model that classifies the overall scene, recognizes and segments
each object component, as well as annotates the image
with ...