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ATAL
2006
Springer
15 years 3 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
ASSETS
2008
ACM
15 years 1 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
INFORMATICALT
2008
133views more  INFORMATICALT 2008»
14 years 12 months ago
A New Logarithmic Normalization Method in Games Theory
Abstract. Multi-criteria decision making is used in many areas of human activities. Each alternative in multi-criteria decision making problem can be described by a set of criteria...
Edmundas Kazimieras Zavadskas, Zenonas Turskis
CORR
2011
Springer
169views Education» more  CORR 2011»
14 years 6 months ago
Linear-Time Algorithms for Graphs of Bounded Rankwidth: A Fresh Look Using Game Theory
d Abstract) Alexander Langer, Peter Rossmanith, and Somnath Sikdar RWTH Aachen University, 52074 Aachen, Germany. We present an alternative proof of a theorem by Courcelle, Makowsk...
Alexander Langer, Peter Rossmanith, Somnath Sikdar
RSA
2011
121views more  RSA 2011»
14 years 6 months ago
Ramsey games with giants
: The classical result in the theory of random graphs, proved by Erd˝os and Rényi in 1960, concerns the threshold for the appearance of the giant component in the random graph pr...
Tom Bohman, Alan M. Frieze, Michael Krivelevich, P...