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DSRT
2003
IEEE
15 years 5 months ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour
CIAC
2010
Springer
259views Algorithms» more  CIAC 2010»
15 years 3 months ago
On Strategy Improvement Algorithms for Simple Stochastic Games
The study of simple stochastic games (SSGs) was initiated by Condon for analyzing the computational power of randomized space-bounded alternating Turing machines. The game is play...
Rahul Tripathi, Elena Valkanova, V. S. Anil Kumar
NIPS
1993
15 years 1 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
ICMCS
2006
IEEE
118views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Spread-Spectrum Substitution watermarking Game
In the integrity checking context of multimedia contents, a malicious user aims at devising a forged content in order to fool a watermarker by making him use as a genuine content....
Jean-Philippe Boyer, Pierre Duhamel, Jacques Blanc...
FORMATS
2009
Springer
15 years 3 months ago
Stochastic Games for Verification of Probabilistic Timed Automata
Probabilistic timed automata (PTAs) are used for formal modelling and verification of systems with probabilistic, nondeterministic and real-time behaviour. For non-probabilistic ti...
Marta Z. Kwiatkowska, Gethin Norman, David Parker