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DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 3 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
CCS
2004
ACM
15 years 3 months ago
A PIN-entry method resilient against shoulder surfing
Magnetic stripe cards are in common use for electronic payments and cash withdrawal. Reported incidents document that criminals easily pickpocket cards or skim them by swiping the...
Volker Roth, Kai Richter, Rene Freidinger
CG
2002
Springer
14 years 11 months ago
Investigation of an Adaptive Cribbage Player
Cribbage is (normally) a two-player card game where the aim is to score 121 points before your opponent. The game has four stages, one of which involves discarding two cards from t...
Graham Kendall, Stephen Shaw
ICC
2009
IEEE
201views Communications» more  ICC 2009»
14 years 9 months ago
Analyzing Selfish Topology Control in Multi-Radio Multi-Channel Multi-Hop Wireless Networks
Typically, topology control is perceived as a per-node transmit power control process that achieves certain networklevel objectives. We take an alternative approach of controlling ...
Ramakant S. Komali, Allen B. MacKenzie
HICSS
2002
IEEE
82views Biometrics» more  HICSS 2002»
15 years 4 months ago
Customer Role Ambiguity in Community Management
This paper examines challenges involved in managing product-centered communities. Using the notion of customer role ambiguity, the paper explores the ambiguity involved in balanci...
Helena Holmström, Ola Henfridsson