Standard financial techniques neglect extreme situations and regards large market shifts as too unlikely to matter. Such approach accounts for what occurs most of the time in the ...
Antoaneta Serguieva, John Hunter, Tatiana Kalganov...
This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtu...
Abstract--In business analysis, models are sometimes oversimplified. We pragmatically approach many problems with a single financial objective and include monetary values for non-m...
Charlotte J. C. Rietveld, Gijs P. Hendrix, Frank T...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...