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GAMEON
2000
14 years 10 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
AAAI
1996
14 years 10 months ago
Total-Order Multi-Agent Task-Network Planning for Contract Bridge
This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent inform...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
JOLLI
2008
108views more  JOLLI 2008»
14 years 9 months ago
Children's Application of Theory of Mind in Reasoning and Language
Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people's b...
Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks,...
SAGT
2010
Springer
167views Game Theory» more  SAGT 2010»
14 years 7 months ago
A Perfect Price Discrimination Market Model with Production, and a (Rational) Convex Program for It
Recent results showing PPAD-completeness of the problem of computing an equilibrium for Fisher’s market model under additively separable, piecewise-linear, concave utilities (pl...
Gagan Goel, Vijay V. Vazirani
68
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JMLR
2010
101views more  JMLR 2010»
14 years 4 months ago
Efficient Reductions for Imitation Learning
Imitation Learning, while applied successfully on many large real-world problems, is typically addressed as a standard supervised learning problem, where it is assumed the trainin...
Stéphane Ross, Drew Bagnell