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CHI
2003
ACM
15 years 9 months ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson
WIAMIS
2009
IEEE
15 years 4 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd
63
Voted
ICCBR
2009
Springer
15 years 4 months ago
Case-Based Reasoning in Transfer Learning
Positive transfer learning (TL) occurs when, after gaining experience from learning how to solve a (source) task, the same learner can exploit this experience to improve performanc...
David W. Aha, Matthew Molineaux, Gita Sukthankar
CEC
2008
IEEE
15 years 4 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
LANOMS
2007
IEEE
149views Education» more  LANOMS 2007»
15 years 3 months ago
Management Issues on Wireless Mesh Networks
—Wireless Mesh Networks (WMN) are emerging as a flexible and low-cost alternative to provide digital inclusion through multi-hop communications, supporting applications from las...
Jairo L. Duarte, Diego G. Passos, Rafael L. Valle,...