We present a practical technique for pointing and selection using a combination of eye gaze and keyboard triggers. EyePoint uses a two-step progressive refinement process fluidly ...
This paper presents a low rate progressive 3D mesh compression scheme for simple genuszero 3D objects. The proposed scheme is based on signal representation using redundant expans...
Ivana Tosic, Pascal Frossard, Pierre Vandergheynst
User feedback is widely deployed in recent multimedia research to refine retrieval performance. However, most of the existing online learning algorithms handle interactions of a s...
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Abstract. Most e-mail readers spend a non-trivial amount of time regularly deleting junk e-mail (spam) messages, even as an expanding volume of such e-mail occupies server storage ...